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The Archives of "Return to
Nothoreadhel"
For many of the sessions, one or more players (go Amy!)
have kept an in-character journal of the week's events. This
page links to those histories as well as to the new material
that was introduced to the game in that session.
In addition to these interesting-to-read summaries, there
is a note-form
record which one player (go Chaos!) has kept and which
is posted here mainly for the players' reference.
Gathering
- Prelude: Centaur of Attention
- Session 1 - An
unlikely fellowship forms around a mistreated noble.
- Janx's Jinx and Fenneldale
- Session 1 -
Between the wolves, the goblins and the dry river...
Session 2 - A temple in the woods and a glowing, white
wolf.
Session 3 - The white wolf captured.
Session 4 - Finally, after the goblins.
Session 5 - The
goblins force a reckoning.
Session 6 - Enter Kanton, farewell Jason. Back in
Fenneldale, what next?
Arms Against Correllendor
- Perchance to Dream
- Session 1 - Shadowy figures in Fenneldale pull the
party into the world of dreams.[Dreamer
Prestige Class, Lucid
Dreaming Skill]
Session 2 - Back in the waking world, a hostage situation
with the scary Siarrans. [Siarran
race]
Session 3 -
Backstory... Dragons, the gods, ancient history
awakening, and a girl.
- Caer Anaurech or, Siarrah's Secret
- Session 4 -
Into the dragon-infested "Gate of the Gods" ... for a
girl?
Session 5 - A
forest battle and the first encounter with Senet, a scary
Siarran.
Session 6 - Further
up and further in... the party assaults Caer
Anaurech.
Session 7 - How do
you trap someone who can disappear at will? The end of
Caer Anaurech. [Senet, Siarran Talon]
Session 8 -
"...everyone's nervous that her next 'stretch' will have
scales and breathe lightning."
Session 9 - Out of
a nightmare ... Siarrah stretches her wings.
The Nature of Telperest
- The Nature of Telperest
- Session 1 -
We're off to see the Druids, the wonderful druids of
Telperest.
Session 2 - ?
Session 3 - Waylaid
by a Druid's Test-of-the-Fittest.
Session 4 - Success
and the Druids' "good" side.
Session 5 - Back on
the trail... there are rhino-goblins in the Illendi
caves.
Session 6 - Magic
that tied the earth in knots a millenium ago.
[Sangreal, magic item]
Session 7 -
Finally, some histories, through murals, and some Big
Gates
- Angelus
- Session 8 -
Errands around Telperest lead to palaver with the Anghil
Feheley. [Anghil race]
Session 9 - The
land above Telperest is dreaming of the old and the new
gods.
Session 10 - A
brief session, into the Siarran settlement
Session 11 - A
brief session, in the tavern of the settlement and out
again.
- Paendor's Box
- Session 12 -
Prophecy, masks, porcelain dolls, and Everything Is
Changed.
-
Moondance
- Moondance
- Session 1 - The
party can have the castle if they can spend the night.
Well....
Session 2 - Can't
the dead just take melatonin? The restless dead in the
basement fight. [Animator creature]
Session 3 - The
Black Flame and porcelain dolls. The castle is pretty
hopping.
Session 4 - A
sealed room with sinister magic and no sign of Mr.
Big.
Session 5 -
Dreaming of going somewhere you can't get to.
Session 6 - A
spoonful of Merdecin helps the Black Flame go down? Not
so simple as that...
- Endgame
- Session 7 -
Khielgarn objects, but not for long
Session 8 - A
tortured spirit is put to rest, and Wind is lost into the
mists.
- Cleaning Up
- Session 9 - About the armor on the third floor...
Session 10 - ... and the well-beast in the basement.
The Sentinel
- A Popular Young Man
- Session 1 - An
errant son threatens to ignite Telperest
Session 2 - Vows and that creepy angel set up a new
excursion
- The Sentinel
- Session 3 - A terribly creative demonic housekeeper
poses problems.
Session 4 -
Further up and further in, shortcutting the Feydark ...
almost.
Session 5 - A
mountain man who knows more than he should, and animate
antimatter. [Balasthiri template]
Session 6 -
Answers. The mad tower speaks of makings, unmakings, and
a circle of time.
Session 7 - On the
way back, corrupted kobolds. Ah, even more
corrupted kobolds. [Gatespawn Kobolds]
- Annunciation
- Session 8 -
Back in Telperest, publicity is becoming an
issue.
Session 9 - The Illendi Delegation arrives.
Session 10 -
Palaver with G'harendhol, a fight averted. The Illendi go
to meet the mayor. Quicksilver.
Session 11 - The Illendi go to market. Training, then
everyone sets out for Fenneldale.
Loose Ends
- Hatchlings
- Session 1 -
Ambush(es?) on the road to Fenneldale.
Session 2 - The attackers escape. The Royal Guard is in
Fenneldale.
Session 3 - Meet Major Romerik of the Royal Guard; Parna
teaches draconic.
Session 4 - Dream stones and a dragon fights above Val
Andaerth [dream beacons]
Session 5 - Back to Caer Anaurech with their very own
army troops.
Session 6 - Dragons, dragons everywhere!
Session 7 - Clearing out Caer Anaurech once and for
all.
- Val Andaerth, The Gate City
- Session 8 -
Into Val Andaerth. Magic-eaters, Orcs, and tensions with
the nice military man.
Session 9 - Barg
the Lightbringer gets an army of pallid orcs, and the
party rushes to the gate. [Underorc, Nothorean Plasma
Rifle]
The Long Delving
-
- The First Branch
- Session 1 -
Into the breach ... once the orcs had cleared out.
Session 2 - Further
in... a holding of undead Silver dwarves and some new
adventurers.
Session 3 - Plants,
sky, and a druid... all a quarter mile underground.
Session 4 - The
fight with the Plant Lord, and a Watcher ... watches.
Session 5 - An
agreement with the Guardians and a new goal. Grettir
writes a letter.
Session 6 - In
which many secrets are revealed, and an NPC joins
[Guardian, Explorer]
Session 7 - Several
waystations along the Delving.
Session 8 - A
strange attack takes a companion before the party arrives
in Bar Khadan, delving of the Copper Clan.
- Ex Corpus Draconis
- Session 9 -
Beating a path out of Bar Khadan as the engines of war
lumber into motion; Faile returns.
Session 10 -
Ambushes avoided as the party parries Emsariel's vanguard
on the way to the Throat of G'mar.
Session 11 -
Strange spiders in the abandoned tunnels past The
Throat
- The Northern Bastion
- Session 12 -
Dwarves don't appreciate the water, even if it's the only
way into the Northern Bastion.
Session 13 - In the
Northern Bastion, a worthiness test set by the Dondar.
Mysterious keys.
Session 14 - Slow
progress through the Bastion and a fight with
salamanders.
Session 15 - The
last two keys, fighting a monster of sound, and the keys
unlock ... a pair of deadly twin fighters.
Session 16 -
Cleaning up the Final Test, and a meeting with a Dondar
of old. [Dondar race, Nothorean Stasis
Sphere]
The Changing Ways
- The Silver Clan
- Session 1 -
Investigating a Dondar cache, despite the monkeys.
Session 2 - Through
Orc lands to the Silver City. And Barg. And Emsariel.
Session 3 - A fight
in the Armory.
Session 4 -
Intercepted information from the Library and Emsariel
closes the main gate to the city.
Session 5 - Some
time in the old Mayor's place and off to the Library
Session 5.5 -
Cor in trouble
Session 6 - Who
said demons don't read books? Out of the City.
- The Final Key
- Session 7 -
Through the Ways to the Guardian City
Session 8 - In the
Chaos realm, keys and clues and great danger
Session 9 - The
Chaos worldlet crumbles as the avatars leave
Session 10 - Back
to Telperest to meet old friends. (!)
Session 11 - Circling the wagons. And the keep.
Adventures in dreamland.
Session 12 -
Emsariel's army arrives, and the party makes a narrow
escape.
Ermaldrine
- Session 13 -
Three months after the first visit, it's still a mess
under Telperest. A fight between sentinels.
Session 14 -
Edswotha repelled from Ermaldrine. Parna lost.
Session 15 - Parna regained, the party plans.
Session 16 - Emsariel ambush, and the Wrath of Fallen
Might dies.
Endgame
- The Felderoak
- Session 1 - Through the sentinel network to the
Silver City.
Session 2 - Demons and Druids and Constructs, oh my! The
Silver City beseiged. (three years!)
Session 3 - Defending the Baelan Travertine against ...
the Great Oaks? The party separated.
- Into the Maw
- Session 4 -
Through the Dreaming and the Gates to the Maw at last to
confront the Betrayer.
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